The reason most of us started gaming World War II was probably tank warfare – certainly to judge by the early miniatures rules sets, which treated everything but tank versus tank combat as an afterthought. As a result, how game designers come up with the armor ratings of vehicles – as well as the penetration values of guns – is a subject of natural interest. What follows is an overview of my thinking about armor and penetration – which really hasn’t hanged very much in the twenty years since the first edition of Command Decision saw print.
Download the PDF below for the complete article.
| Attachment | Size |
|---|---|
| Armor Ratings PDF | 131.82 KB |
