CD Bob – House Rules

V1.0 – 1/3/12

4.2.h Air Attack

Air attacks are resolved after movement but before opportunity fire, see 35

5 Fog Of War Cards

These are not used

6.2.5 Overwatch

Stands not intended to be subordinate to an order are clearly declared when the order is revealed. At least one subordinate within the order radius must obey the order

6.2.6 Take Command

Add.

When a company command takes command of another stand it becomes part of the company

When a battalion or higher command takes command of a command stand all stands subordinate to the taken command of HQ becomes subordinate to the higher HQ

When a battalion or higher command takes command of an entire company, with two stands or more, the entire company becomes subordinate to the higher HQ

When a BHQ or higher takes command of 3 or more individual stands they become part of a new company. Assuming the army usually has company command stands the company gets a new commander per rule 6.8

When a BHQ or higher takes command of 2 or fewer individual stands (and the 2 stands are not part of the same company) for the first time they become a company of which the HQ is part. If only one stand was taken command of and subsequently another individual stand is taken command of the pair of stands remain as a company of which the HQ is part. If the HQ has one stand attached and takes command of another two or more stands, or if it has 2 stands attached and it takes command of one or more stands, all stands become part of the same company. The BHQ (or higher) is no longer part of this company, a new company is formed that is the sum of all taken command of stands. Assuming the army usually has company command stands the company gets a new commander per rule 6.8

BHQs may “take command” of individual stands they are already superior to in order to form them in to new companies

In all cases the training state of the stands remains the same. Morale state and morale number becomes the worse of the component stands

6.2.7 Rally Orders

Usually company is given a rally order if all stands of the company are in the order radius. This rallies the entire company. 

If only part of the company is in the order radius this part may be rallied. The part that is not rallied is eliminated. The decision whether to rally or not is made when the order is revealed. Stands eliminated this way may not be regrouped until the next turn

All BHQ’s and higher may issue rally orders to friendly stands they are not subordinate to

6.4 Morale and Orders

(last paragraph)

Battalion and higher command stands may take command of demoralised stands

6.6.6 FO stands

FO stands are ½ size. They may be self ordered (i.e. can only issue orders to it self). They can call fire from a number of artillery batteries (see artillery rules)

8.2.1 Town Blocks (BUA)

Town block are a homogenous area of terrain (i.e. no sectors). The block will contain any stands that will fit without overlapping. Blocks can be of arbitrary shape & size

Some town blocks (2” square or smaller) can only contain a single stand. These will be designated as such in the scenario

(More terrain definitions to come)

10.2 Field of Fire

BUAs do not affect stands fields of fire

10.5 AFV in BUA

Rule not used but see 13.5.8

11.2.1 BUAs

BUAs are treated as dense terrain (see 11.2.2). There are no sectors

11.2.1.1 Urban BUAs

These are densely packed buildings, usually hard cover (stone) but could be medium cover (wood) they restrict the ROF of AFVs and towed guns within (see 13.5.8)

11.2.1.2 Open BUAs

These are spread out buildings, usually wooden. A good example is the average Russian village. Personal within get medium (+2) cover. Vehicles and towed guns within get +1 cover (i.e. they are in gardens between the buildings). There are no ROF restrictions

11.2.4, 11.2.5 & 11.2.6 – Height

These rules are not used

11.2.7 Ridgelines

These represent the crests of low undulations in the ground. They break LOS, unless a spotter is on a superior ridgeline. AFV stands touching the ridgelines get the benefit of hull-down, against all AP fire that crosses the ridge, unless a firer is on a superior ridgeline

11.2.8 Superior Ridgelines

These represent the crest of hills. They break LOS. AFV stands touching the ridgelines get the benefit of hull-down, against all AP fire that crosses the ridge,  Stands touching superior ridgelines can see over other (non superior) ridgelines, there is no “dead ground” behind lower ridgelines.

Depending on the scenario the superior ridgelines may be deemed to see over other intervening terrain (BUA’s woods etc). In such cases the terrain must be over 9” from all superior ridgelines. Other terrain has a 6” dead zone behind it in to which LOS can not be drawn.

13.1.1 Prep Fire

HC (i.e. HEAT) can not be prep fired

13.5.8 Vehicle and Towed Gun ROF in Urban BUA

Vehicles, towed guns and self spotting mortars in Urban BUA have their ROF reduced to zero

This applies to battalion guns but in such circumstances battalion guns get +1 ROF in OP fire

Mortars firing IDF (but not those self spotting) get their full ROF

Other stands are prevented from firing IDF in an Urban BUA

AA fire is not allowed out of an urban BUA

If a stand is partially within a BUA and can draw a LOS to its target without passing through the BUA the restrictions do not apply

Stands partially in the BUA do not have IDF restrictions

14.2.2 Target Condition

Pinned stands do NOT get a -1 modifier

14.2.3 Target Cover

(2nd para)

In order to be considered “in” a particular type of cover the entire stand that is in LOS of the firing stand must be in cover

14.2.5 Hull Down

Remove paragraphs 2,3 & 4 – see 11.2.7 & 11.2.8 above

15.1 Target Areas

Remove reference to BUAs Fire in BUAs is the same and fire elsewhere

16.5 Close Assault in BUA

Ignore this rule CA in BUA is handled like any other CA

16.8 Firing against Stands in Close Assault

Firing by stand not engaged in a particular close assault at stand engaged in an assault is prohibited.

16.9 Close assault against stands under an IDF template

If assaulting an enemy stand under an IDF template, fired by the same side as the assaulting stand, the template will lift before the assault takes place. This template will not affect any moving stands.

17.3.2 & 17.3.3

Not used

17.4 Artillery Response

Only paragraphs 1 & 2 used. Rest is replaced by

The chances of calling any gun(s) will be listed on the OB.

For example: Any cmd calls 1-7 indicates that any command stand of the battalion to which the gun (or mortar) is subordinate may call the fire of the mortar on a roll of 1-7

Any cmd calls 1 or 2 guns of battery, 1-7; 6 guns of the regiment 1-5 or 6 guns of regiment and 6 guns of 42nd med Regiment indicates that any command stand of the battalion to which the guns are subordinate may call one or both on a 1-7. However on a 1-5 the cmd stand can call all 6 guns of the regiment the subordinated guns belong to. On a 1-3 the command stand can call 6 guns of the regiment plus 6 guns from another regiment – 12 guns in all

In situations where there is a choice of number of guns that can be called the choice is made before rolling the dice

There are three type of stand that can call IDF fire: FO stands, Command Stands and Cmd/FO stands. The mechanism for calling fire is the same. Which stands are available depends on the army lists

17.4.1 Rules of Thumb for Assigning fire Numbers

Note in all cases what’s  on the OB overrides these guidelines

Nations are divided in to good and poor for calling fire. Good nations are UK 42 onwards, USA, Germany and Finland 43 onwards, others are poor

The basic chance for calling any weapon that is subordinate to a manoeuvre battalion or subordinate to an FO stand is 1-7 for good nations, 1-5 for poor nations. This is the chance of calling a single battery, which is usually 1 gun but from 42 onwards for the British artillery is 2 guns and for some Russian mortar batteries is 2 mortars. For 2 gun batteries one or both weapons can be called.

Many nations can call extra fire from all guns in the same battalion/regiment as the subordinate battery. This includes all nations except Japan, Germany and 1941 Soviets. This is usually at a -2 penalty, so 1-5 for good nations and 1-3 for poor nations. However FO stands (inc Cmd/FO) are NOT penalised

FO’s & Cmd stands of some nations can call fire from all guns of a battalion/regiment that contains a battery subordinated to the calling unit plus guns in “general support” – i.e. guns not part of battalions/regiments that are available but not subordinate to other on table units. Only the UK and USA can do this as a rule on 1-3. However Soviet Regimental Artillery Group commanders from 43 onwards can all guns subordinate to any battalion of the regiment on a 1-3. Similarly a French divisional artillery commander can call all the division’s guns on a 1-3

17.4.2 Artillery in the Defence

The following benefits accrue to the defending side if it is entrenched at the start of the game

Poor nations become good (i.e. +2 on calling rolls)

All nations can call any combination of guns required (per 3rd & 4th para in 17.4.1)

This reflects the massed use of pre-registered fire points

17.5 HE Fire Templates

Templates from multiple gun templates may be superimposed (concentration or converged sheaf). Otherwise the rule applies as written

17.5.1 HE Fire templates in BUA’s

This rule is not used, templates in BUAs work as normal

17.8 H&I Fire

A stand may only be targeted by H&I fire once in turn. If the single mission fails to arrive no other can be aimed at the stand this turn

18 Type of Artillery

Not used – see: 17.4

20 Suppression

(3rd bullet point) Suppression by proximity is not used

21.1 When morale is checked

When within 12” of any air strike

21.2 How Morale is checked

More is usually checked by company. However when elements of the company are widely separated they are treated as separate groups. Groups are separate if ALL the following apply

·  They are operating under different order chits

·  They are over 12” separated AND out of LOS of each other OR They are over 24” separated

Once parts of companies have different morale states they can be rallied separately

21.2.2 Morale Modifiers

All air attacks within12” give a -2 morale modifier to BOTH sides

AFV within 12” can be a -1 or -2 modifier. If ALL AFVs within 12” are both weak and armed with nothing better than MG, ATR or HMG then the modifier is -1, otherwise modifier is -2. Unarmed AFVs do not give a morale penalty

24.2 Recoilless weapons

Replace with. When fired RCLs are spotted as if vehicles

27 Ammo Depletion

Not used

28.1.2 Smoke Screen Templates

Templates can be placed in any direct regardless of the wind

28.1.5 MRL

Not used

28.3 Massive Shoot

Not used. However creeping barrages may be used as a scenario specific rule

33 Structure Damage and Destruction

Not used

34 - 36 Aircraft

Replaced with Simple Aircraft Rules

39.1.3 Troop Quality and Morale & 39.1.5 Command and Orders

Not used